Posts

The Ring of Splendor

Image
  Relics of the 3rd Kingdom: The Legend of the Ring of Splendor In the annals of history, few artifacts carry the weight of authority quite like the Ring of Splendor . Worn by the monarch of the 3rd Kingdom, this isn't merely a piece of decorative jewelry; it is a heavy badge of office, a symbol of absolute power designed to be recognized from the furthest corners of a crowded throne room. Today, we’re looking into the craftsmanship, the lore, and the tragic legend behind this timeless masterpiece. A Design Fit for a Golden Age The Ring of Splendor is a signet-style piece defined by its massive scale and intricate symbolism. At its heart sits the "Blood-Sun" Ruby , a massive, oval-cut stone that is entirely unblemished. In the lore of the Kingdom, rubies are not just gemstones; they are believed to hold the vitality of the land itself. The stone's flawless clarity represents the monarch’s unclouded judgment. Encircling this fiery centerpiece is a halo of pla...

Tacikism

Image
  Tacikism Tacik ( Tae – Sick ) From the old language. Tac = Man or mankind , ik = King, ruler, or sometimes lord ; Man is Lord   Tacikism is a belief system that originated approximately one thousand years ago. The beliefs were written in an anonymous document known as the Tacik. The document has survived through the centuries mostly unchanged, but not unchallenged. While the Tacik covers a wide range of topics, its primary purpose is to explain and advance a single core belief. Man, or mankind, is the dominant species. Only men and women, human men and women, possess a soul. This is to the exclusion of all others. The Taciks believe that all other species may possess a spirit, but not a soul. ( A soul is eternal and carries on in the afterlife, going either to heaven or hell. A spirit is transferred or absorbed by another living being at death, but does not enter the afterlife. ) This includes most animals as well as what the Taciks term as sub-species. This list...

Dwarfs

Image
  Dwarfs are not uncommon in the kingdom, but they are rarely seen. Dwarfs tend to keep to themselves and rarely if ever associate with other species. They prefer to work during the night and quietly and discreetly move about the city while the other residents are sleeping. They will remain in their homes during the daylight hours, only venturing out when absolutely necessary. Many mistakenly believe this is due to an aversion to sunlight, but Dwarfs do in fact enjoy a sunny day, but must show caution as they can sunburn rather easily. While some Dwarfs have been known to have a bad temper, rarely do they enter into conflicts except with other Dwarfs. Such conflicts are rare, but can become very violent as Dwarf's can be very stubborn and will refuse to admit defeat.  Dwarf's mate for life and the average couple will have two to three children. The basic family unit may include the couple, their children, as well as the wife's parents as well as any unmarried sisters or a...

The White Wizards

Image
In the history of the world there have been only four White Wizards. These individuals choose to pursue a magical life, but none truly understood what was in store for them when they agreed to take the new potion and recite the spells given them. They believed it would give them power, which they all craved, but none expected the level of power that would be released. It was a time of war, deceit and great danger. In a world filled with destruction and death, these wizards raised the evil to an entirely new level. Scorius - was the first and is believed to be the most powerful. Believes himself to be the master of the other three. Marmot - Hates what he has become, so assumes everyone else hates him in return and takes vengeance on them all. Miltra - Is thought to have been a witch, but after all the centuries she is now indistinguishable from the others. She has lost her true identity and self, and she despises what she has become.  Alisma - Legend tells how Alisma was a good w...

The Forest of Memories

Image
The Forest of memories covers the Mount of Torkan and is a place of great beauty, power, and anger. When the wars in the east consumed the land, Alisma, one of the four White Wizards, attempted to flee to the west. As Alisma emerged from the eastern mountains he saw the beauty of Mount Torkan and for the first time in centuries felt a sense of hope. It was not to be, however, as the dark forces came to claim Alisma, to consume him within the evil he had helped to bring upon the world. Alisma, in his previous life, valued knowledge over all else. In his last moments, Alisma discharged all of his power upon Mount Torkan and its vast forests. He gave them the memories of all mankind, the history of all that was, and the ability to collect all future memories as well. There were to be no secrets from the forest, and as Alisma's soul was dragged away to damnation, he could only smile at his final creation. The forest remained silent, concealing its new powers. It watched as the people o...

Trolls

Image
  Trolls are some of the most misunderstood and mysterious creatures in the kingdom. There are two very distinct species of Trolls. The best known is the common ground Troll, or just a Common Troll. These Trolls can be found in almost any area of the Kingdom but are far more numerous in mountainous regions or dense forests. These Trolls are quite small, with an adult standing no more than eight inches in height. While small, these Trolls can be very aggressive, which has led to the demise of many Common Trolls. The Common Trolls can be very demanding and will defend their area with great vigor. They crave money and are not shy or in any way seclusive creatures, seeking out people to exploit. They generally live in small burrows and will often move depending on the weather and the number of people in an area. Common Trolls' primary diet consists of small rodents, insects, and vegetables. They fashion their clothes from scraps of fabric and leather collected in their territory. With ...

Magical Item: A Mother's Compass

Image
    Magical item Type of magic: White Magic level: Moderate Rarity: Highly Uncommon Origin: Created by Sorceress Karteza   A Mother’s Compass performs only a single function, which is very basic, but requires a skilled sorcerer or sorceress to cast the enchantment. The Mother’s Compass can be any normal compass and will appear completely normal to all outward appearances.  The enchantment can be removed but is otherwise permanent. A Mother’s Compass, rather than pointing north, will always point toward home. Its name is derived from its origins as a gift to a daughter who was traveling far from home. Her mother wanted to ensure the daughter could always find her way back home and asked the Sorceress Karteza to create the enchantment. Because the compass will always point toward a specific location, it is unique to an individual and while it can be viewed by others, it will only guide the original recipient home. A Short Tale of the First Mother's Co...

A Spirit Trap

Image
 How to construct a spirit Trap A spirit trap is intended to temporarily contain or trap a spirit. During this brief time the spirit will become angry and release some of its power in an attempt to escape. The better the trap, the longer the spirit will be contained and the more power that may be collected. Depending on the size and construction of the trap it is possible to contain multiple spirits at the same time. In order for the trap to be successful the magical person must know the proper enchantment, otherwise the trap may attract a spirit, but it will not be able to hold them. The power released by the spirits is either collected by the magical person who set the trap, or is transferred to an item, such as a wand, crystal or piece of jewelry. The power contained in the item can then be directed and used by a magical person (Witch, warlock, sorcerer, wizard, etc.). The final element in a spirit trap is bait. While some random spirits may be drawn by incantations, the most su...

Dragon's Howl Prison

Image
After a series of tragic events involving magic and wizardry, the Cloaken Monks declared all magic to be illegal. As one might expect, the wizarding world resisted, and fighting broke out. Eventually, the conflict involved most of the kingdom and became known as the First Wizards War.  The Cloaken Monks, with far superior numbers, were victorious over the wizards, and the war ended with many wizards dead, most in hiding and the leaders in custody. The wizards considered the greatest threat were taken to a newly constructed prison known as Dragon's Howl. Here, they were locked in tiny cells, and any use or suspected use of magic was met with extreme measures. Many wizards died in Dragon's Howl Prison. Some froze to death during the brutal winter, others starved to death or succumbed to the elements after being locked in small cages with no protection from the weather and given little or no food. In the center of the prison was the largest  known to exist. The Cloaken Monks beli...

Wizarding World

Image
 The Wizard's world is made up of several levels, from Grand Wizard to Potion Collector. Wizardry was deemed to be legal after the Second Wizard War. The term wizard is a generic title that, in legal terms, applies to both men and women. When speaking specifically, female wizards are referred to as witches. In most cases, wizards and witches do not practice magic together. A wizard will generally work alone. A witch may work alone, but will more often work within a Haven. Grand Wizard - Only seven wizards can have the title of Grand Wizard. Only with the death or vanishing of a Grand Wizard will a new wizard be considered for the title. Wizard - A man who has completed all requirements regarding incantations, potions, and spells. Must be at least thirty years of age. Wizard Apprentice - Must be over twenty years of age and accepted by a Wizard for training. Will be in training until he has completed all requirements. Apprentice - Someone under the age of twenty who desires to becom...

A Time Walker

Image
A Time Walker is a person who will have a vision of the future when they make physical contact with another person. This is most often seen as a curse, and the Time Walker will live a life of solitude, avoiding any human contact. The stress of their condition and solitude results in a vast number of physical ailments, and most are in poor health.  Some Time Walkers will see a future that is set and unchangeable. Others will see a future in which their own actions can result in an alternate future unfolding. Still, others will see a future that can be altered, but not by the Time Walker themself. It is considered improper for a Time Walker to share their visions, but many do so because they cannot shoulder the responsibility alone. It is unknown how a person becomes a Time Walker. It is known that a person is not born with the power, and it is not passed down from parents to their children. No one who has ever acquired the power has ever lost it before death. Many refused to d...