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Magical Item: A Mother's Compass

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    Magical item Type of magic: White Magic level: Moderate Rarity: Highly Uncommon Origin: Created by Sorceress Karteza   A Mother’s Compass performs only a single function, which is very basic, but requires a skilled sorcerer or sorceress to cast the enchantment. The Mother’s Compass can be any normal compass and will appear completely normal to all outward appearances.  The enchantment can be removed but is otherwise permanent. A Mother’s Compass, rather than pointing north, will always point toward home. Its name is derived from its origins as a gift to a daughter who was traveling far from home. Her mother wanted to ensure the daughter could always find her way back home and asked the Sorceress Karteza to create the enchantment. Because the compass will always point toward a specific location, it is unique to an individual and while it can be viewed by others, it will only guide the original recipient home. A Short Tale of the First Mother's Co...

A Spirit Trap

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 How to construct a spirit Trap A spirit trap is intended to temporarily contain or trap a spirit. During this brief time the spirit will become angry and release some of its power in an attempt to escape. The better the trap, the longer the spirit will be contained and the more power that may be collected. Depending on the size and construction of the trap it is possible to contain multiple spirits at the same time. In order for the trap to be successful the magical person must know the proper enchantment, otherwise the trap may attract a spirit, but it will not be able to hold them. The power released by the spirits is either collected by the magical person who set the trap, or is transferred to an item, such as a wand, crystal or piece of jewelry. The power contained in the item can then be directed and used by a magical person (Witch, warlock, sorcerer, wizard, etc.). The final element in a spirit trap is bait. While some random spirits may be drawn by incantations, the most su...

Dragon's Howl Prison

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After a series of tragic events involving magic and wizardry, the Cloaken Monks declared all magic to be illegal. As one might expect, the wizarding world resisted, and fighting broke out. Eventually, the conflict involved most of the kingdom and became known as the First Wizards War.  The Cloaken Monks, with far superior numbers, were victorious over the wizards, and the war ended with many wizards dead, most in hiding and the leaders in custody. The wizards considered the greatest threat were taken to a newly constructed prison known as Dragon's Howl. Here, they were locked in tiny cells, and any use or suspected use of magic was met with extreme measures. Many wizards died in Dragon's Howl Prison. Some froze to death during the brutal winter, others starved to death or succumbed to the elements after being locked in small cages with no protection from the weather and given little or no food. In the center of the prison was the largest  known to exist. The Cloaken Monks beli...

Wizarding World

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 The Wizard's world is made up of several levels, from Grand Wizard to Potion Collector. Wizardry was deemed to be legal after the Second Wizard War. The term wizard is a generic title that, in legal terms, applies to both men and women. When speaking specifically, female wizards are referred to as witches. In most cases, wizards and witches do not practice magic together. A wizard will generally work alone. A witch may work alone, but will more often work within a Haven. Grand Wizard - Only seven wizards can have the title of Grand Wizard. Only with the death or vanishing of a Grand Wizard will a new wizard be considered for the title. Wizard - A man who has completed all requirements regarding incantations, potions, and spells. Must be at least thirty years of age. Wizard Apprentice - Must be over twenty years of age and accepted by a Wizard for training. Will be in training until he has completed all requirements. Apprentice - Someone under the age of twenty who desires to becom...

Library of Lady Catherine

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The Library of Lady Catherine - Located at the northern edge of the Bonne Desert, the library was founded by Lady Catherine, sister of King Dunbar. Catherine was a visionary who sought to expand knowledge and to make it accessible to the public. The library, the largest and oldest in the world, is home to more than 80,000 manuscripts, books, scrolls, and parchments. The Complex is located in the hot, arid desert region, where low humidity helps protect and preserve parchments and other documents. The library, which comprises several buildings, dormitories, and gardens, serves as a learning center and is open to all. The main library building has multiple basement levels, one of which houses the library's restricted section. The books and parchments contained there are either considered controversial in some manner or are extremely rare. In either case, access to these documents is minimal. Many of the most valuable documents are stored in the Styder Tower. In addition to the l...

House of Caliburn

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The House of Caliburn -  A family of master swordsmiths and forgers has made every sword carried by the King's Knights in modern times. The forge is located in the northern mountains and has been in continuous use for centuries. Tradition claims that each sword adopts a portion of the soul of its user.  A knight, when retired or when they are lost in combat, will have their sword passed on to another knight to be chosen by the king. No sword made by the House of Caliburn for a Knight of the King has ever broken in battle.  Only two swords carried by Knights are not accounted for. The sword of Sir Gaylord was lost when he went mad and rode into the forest of memories and never returned. The second missing sword belonged to Sir Torkien. The knight had gone deaf and was to retire. He chose to embark on one last quest. Since he had lost all hearing, he sailed to the island of the mermaids, believing he would not fall victim to their enchanting songs. It is unknown what became...

A Time Walker

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A Time Walker is a person who will have a vision of the future when they make physical contact with another person. This is most often seen as a curse, and the Time Walker will live a life of solitude, avoiding any human contact. The stress of their condition and solitude results in a vast number of physical ailments, and most are in poor health.  Some Time Walkers will see a future that is set and unchangeable. Others will see a future in which their own actions can result in an alternate future unfolding. Still, others will see a future that can be altered, but not by the Time Walker themself. It is considered improper for a Time Walker to share their visions, but many do so because they cannot shoulder the responsibility alone. It is unknown how a person becomes a Time Walker. It is known that a person is not born with the power, and it is not passed down from parents to their children. No one who has ever acquired the power has ever lost it before death. Many refused to d...